These can define where internals are e.g. Attached PartsAdd functional and decorative parts to the exterior of your vehicle. Cramped and overworked crew perform poorly. Make sure you save enough room for ammo!Ĭrew DesignHumans are light but large and quite essential, squeeze them in and assign them one or more roles. You'll need enough space and force to rotate it. Though the weight and space used adds up! Cannon DesignBuild a gun capable of piercing enemy armour. Armour DesignSet the thickness of each armour plate, allowing you to block shots from your foes. Well angled shapes may bounce incoming shells off entirely, leaving only a scratch and several ringing ears. Bigger compartments create more internal space but have more surface to armour. Hull & Turret Shape DesignEasy to use and flexible enough to give you endless design starting points. If you don't enjoy figuring things out or you don't know much about tanks, it may be worth holding off until better guidance is in place. Please note: There is currently no dedicated tutorial. Explore tank design's challenges through WW1, the interwar period and the early, mid and late stages of WW2.
Support/feedback all very welcome and encouraged on the Steam forums, the Discord server's relevant channels as well as Twitter: and email: moreĭesign tanks in a dedicated and intuitive designer, allowing the realistic armour mechanics that make tank combat so unique. “Opening the doors to game suggestions with polls for new vehicle parts and scenarios.įind the developer on the official discord server (shouldn't be hard) and have a chat. How are you planning on involving the Community in your development process?
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“The price will increase up to full release as the value increases.” Will the game be priced differently during and after Early Access?
Bugs/glitches - Due to the huge number of possibilities, vehicles at the extremes may see odd/unrealistic behaviour (mainly with physics and AI responsiveness).Different designs and playstyles will lead to vastly different experiences. The scenarios are quite replayable with randomised spawn points and enemy types. If you're more interested in tank combat than tank designing it may be worth waiting for full release. Scenario content - There's a small fraction of the total number of scenarios planned.Measurement system - Sprocket uses primarily metric, a few options for imperial are supported.Limited guidance - There are currently no detailed tutorials to help you get started, help will be available on the forums.“Tanks can have all major areas designed and tested in over 7 semi-randomly generated combat scenarios featuring enemy tanks, anti-tank guns, anti-tank mines, artillery with basic natural and manmade hazards. What is the current state of the Early Access version?
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Scenarios will be tied together with overall resource and vehicle management.Īll of this coupled with dedicated mod support, cooperative multiplayer and a small player versus player mode (no matchmaking).”
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“The full version will expand the tank designer with many more parts, design options & challenges with many more scenarios to test your designs. How is the full version planned to differ from the Early Access version? For perspective, Sprocket will have been in development for 15 months as of August 2021.” The tank designer's fundamentals are all in place, allowing the core experience.”Īpproximately how long will this game be in Early Access? Progress is swift and consistent but the project is ambitious. Sprocket is single developer's passion project. “The remaining areas will all benefit from community direction.